Crazy Eddies GUI System 0.7.6
CEGUIDirect3D9Renderer.h
00001 /***********************************************************************
00002     filename:   CEGUIDirect3D9Renderer.h
00003     created:    Mon Feb 9 2009
00004     author:     Paul D Turner
00005 *************************************************************************/
00006 /***************************************************************************
00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
00008  *
00009  *   Permission is hereby granted, free of charge, to any person obtaining
00010  *   a copy of this software and associated documentation files (the
00011  *   "Software"), to deal in the Software without restriction, including
00012  *   without limitation the rights to use, copy, modify, merge, publish,
00013  *   distribute, sublicense, and/or sell copies of the Software, and to
00014  *   permit persons to whom the Software is furnished to do so, subject to
00015  *   the following conditions:
00016  *
00017  *   The above copyright notice and this permission notice shall be
00018  *   included in all copies or substantial portions of the Software.
00019  *
00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
00026  *   OTHER DEALINGS IN THE SOFTWARE.
00027  ***************************************************************************/
00028 #ifndef _CEGUIDirect3D9Renderer_h_
00029 #define _CEGUIDirect3D9Renderer_h_
00030 
00031 #include "../../CEGUIBase.h"
00032 #include "../../CEGUIRenderer.h"
00033 #include "../../CEGUISize.h"
00034 #include "../../CEGUIVector.h"
00035 
00036 #include <d3d9.h>
00037 #include <vector>
00038 
00039 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
00040 #   ifdef DIRECT3D9_GUIRENDERER_EXPORTS
00041 #       define DIRECT3D9_GUIRENDERER_API __declspec(dllexport)
00042 #   else
00043 #       define DIRECT3D9_GUIRENDERER_API __declspec(dllimport)
00044 #   endif
00045 #else
00046 #   define DIRECT3D9_GUIRENDERER_API
00047 #endif
00048 
00049 #if defined(_MSC_VER)
00050 #   pragma warning(push)
00051 #   pragma warning(disable : 4251)
00052 #endif
00053 
00054 // Start of CEGUI namespace section
00055 namespace CEGUI
00056 {
00057 class Direct3D9Texture;
00058 class Direct3D9GeometryBuffer;
00059 
00064 class DIRECT3D9_GUIRENDERER_API Direct3D9Renderer : public Renderer
00065 {
00066 public:
00084     static Direct3D9Renderer& bootstrapSystem(LPDIRECT3DDEVICE9 device);
00085 
00101     static void destroySystem();
00102 
00107     static Direct3D9Renderer& create(LPDIRECT3DDEVICE9 device);
00108 
00116     static void destroy(Direct3D9Renderer& renderer);
00117 
00119     void preD3DReset();
00120 
00122     void postD3DReset();
00123 
00125     LPDIRECT3DDEVICE9 getDevice() const;
00126 
00128     Texture& createTexture(LPDIRECT3DTEXTURE9 tex);
00129 
00131     bool supportsNonSquareTexture();
00132 
00134     bool supportsNPOTTextures();
00135 
00137     Size getAdjustedSize(const Size& sz);
00138 
00140     void setupRenderingBlendMode(const BlendMode mode,
00141                                  const bool force = false);
00142 
00143     // implement Renderer interface
00144     RenderingRoot& getDefaultRenderingRoot();
00145     GeometryBuffer& createGeometryBuffer();
00146     void destroyGeometryBuffer(const GeometryBuffer& buffer);
00147     void destroyAllGeometryBuffers();
00148     TextureTarget* createTextureTarget();
00149     void destroyTextureTarget(TextureTarget* target);
00150     void destroyAllTextureTargets();
00151     Texture& createTexture();
00152     Texture& createTexture(const String& filename, const String& resourceGroup);
00153     Texture& createTexture(const Size& size);
00154     void destroyTexture(Texture& texture);
00155     void destroyAllTextures();
00156     void beginRendering();
00157     void endRendering();
00158     void setDisplaySize(const Size& sz);
00159     const Size& getDisplaySize() const;
00160     const Vector2& getDisplayDPI() const;
00161     uint getMaxTextureSize() const;
00162     const String& getIdentifierString() const;
00163 
00164 private:
00166     Direct3D9Renderer(LPDIRECT3DDEVICE9 device);
00167 
00169     virtual ~Direct3D9Renderer();
00170 
00172     Size getViewportSize();
00174     float getSizeNextPOT(float sz) const;
00175 
00177     static String d_rendererID;
00179     LPDIRECT3DDEVICE9 d_device;
00181     Size d_displaySize;
00183     Vector2 d_displayDPI;
00185     RenderingRoot* d_defaultRoot;
00187     RenderTarget* d_defaultTarget;
00189     typedef std::vector<TextureTarget*> TextureTargetList;
00191     TextureTargetList d_textureTargets;
00193     typedef std::vector<Direct3D9GeometryBuffer*> GeometryBufferList;
00195     GeometryBufferList d_geometryBuffers;
00197     typedef std::vector<Direct3D9Texture*> TextureList;
00199     TextureList d_textures;
00201     uint d_maxTextureSize;
00203     bool d_supportNPOTTex;
00205     bool d_supportNonSquareTex;
00207     BlendMode d_activeBlendMode;
00208   };
00209 
00210 } // End of  CEGUI namespace section
00211 
00212 #if defined(_MSC_VER)
00213 #   pragma warning(pop)
00214 #endif
00215 
00216 #endif // end of guard _CEGUIDirect3D9Renderer_h_